Pumpkin War
A downloadable game
Overview
It’s an uphill battle fighting the Summer Forces led by watermelons (the summer pumpkin), but the Fall Rebellion will not be stopped. October will be a fall month. One lone pumpkin must collect enough Fall Energy to survive the season by gathering up fellow pumpkins and thinning out the ranks of watermelon. A singleplayer, 3D game where you fight endless waves of enemies and collect power-ups to get the highest score.
Designers/Analyzers: Megan Holden, Zoe Orgish, Justin Wu
Goal
The player’s goal is to become the ultimate pumpkin and bring about the Fall season.
Gameplay
Survive the waves of aggressive watermelons. You can move along the x-axis and shoot. Watermelons spawn in waves and march towards the player. You must avoid watermelons, while collecting smaller pumpkins. Shooting watermelons will net 20 points and collecting pumpkins will net 50 points. Shoot to activate power-ups like the latte and fall leaf that will slow down and speed up enemies, respectively. If you accidentally hit a fellow pumpkin, then you lose the opportunity to collect them. If a watermelon hits you, then you take damage. Hit too many and you die. Fall loses. Summer wins.
Obstacles: enemy watermelons
Mechanics: movement, shoot, collect pumpkins, shoot power-ups to manipulate speed of enemies
Art Style / Concept
Status | Prototype |
Author | justin2jam |
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